Mobile Games Roundup – September 2019

mobile game roundup (48)

As we get back on track with mobile games roundup, this past month has been a whole new strategy to look for games to discover.

Here’s a few games with various genres that I’ve played this past month.

Project: Muse (Rinzz Co. Ltd.)

Project Muse

Project: Muse is a music rhythm game. It features different types of music featured through different characters. The playlist is extensive and the majority is unlocked through completing challenges or tasks while some can be unlocked using in-game currency collected by playing each of the levels and the “Gold Time” at the ending of each level to amass as many coins as possible. There are a few VIP levels that require in-game purchases however it isn’t in the majority.

Project:Muse is structured quite well as there are not only different levels and different speeds to play the difficulties, which is a common mechanic, however the levels itself a quite unique as it opens one to four lines of music to follow throughout which increases the challenge and the music is responsive to each touch of the screen to match with the music which makes it more immersive. Plus, the range of contact and responsiveness is balanced quite well also.

Score: 4/5

WTF Detective (Absolutist Ltd)

Screenshot_20190928-085804_WTF Detective.jpg

Looking a lot like another mobile game called Criminal Case, WTF Detective, full name Wunder Task Force Detective actually packs in a little more depth. It doesn’t only have the heavy focus on hidden objects detective game where its about collecting stars and energy refills. The story also has quite a lot of details and dialogue in the investigation of mysteries. At the same time, aside from hidden objects, there are also other types of mini games that help increase energy in forms of what it calls tests which include word games and match-3 puzzles (similar to 2 Dots).

There is some real-time elements included for the analysis, which can be sped up. The in-game currency is in stars which help unlock the parts of the case. Its a game that can be ultimately played completely for free (but can also be sped up through app purchases). Its nothing too deep but its little additions gives it a nice breath of fresh air. The only thing that might be a little more concern is that there was a bit of lag or just lack of responsiveness for touch controls for some of the smaller objects (without zooming in the image) and the image in turn is more sensitive with shifting the frame instead. Minor little issues.

Score: 3.5/5

Traffic Run (Geisha Tokyo Inc)

traffic run

Traffic Run is a simple mobile game consisting of pressing and holding to move forward a car into traffic and stopping in the various roads to the finish line. There’s traffic to avoid and coins to collect which becomes in-game currency  to unlock new cars and colors. In reality, Traffic Run fits into the mobile games model quite well: short levels, in-game currency and easy to learn model. There is two things that go against it: the frequency of ads because its a free game and the more important of the two, its repetitiveness of the levels. Traffic Run is for short bursts and even then, its easy to be a little bored with the whole concept. The difficulty increases very slowly and its never really that hard but rather just reacting fast enough to stop and anticipating that stop time before going. Perhaps it might get harder further into the game but looking at the first 50 levels or so was already enough.

Score: 2.5/5

Cookie Run: OvenBreak (Devsisters Corporation)

cookie run ovenbreak

Cookie Run has history. It first launched when tablets were becoming pretty popular years ago back in 2013. Seeing how its changed from then to the current mobile phone versions definitely is a dose of “nostalgia”. Cookie Run has a lot of new elements now from level quests to breaking high scores and then different types of runs and a kinds of events going on with their own level designs and then a multitude of gingerbread people to collect to use and their little sidekicks that float around them. There are all kinds of different gummies to collect also. If anything, its a bit of an overload of what to discover.

Cookie Run has a lot to discover but at the same time, it does sometimes feel like a grind as the life meter extends as you level up the gingerbread character and then it goes further in the level slightly. In the farming stages, despite the different levels in events and such, its still a fairly repetitive experience. The graphics and colors and design all work but the overall experience is for a short few runs and then stopping and not meant to be more than that.

Score: 3/5

Bendy in Nightmare Run (Joey Drew Studios)

Bendy in Nightmare Run

Using the character of Bendy from Bendy and the Ink Machine, Joey Drew Studios takes Bendy for a Nightmare Run as the game is called Bendy in Nightmare Run where its structured like a little story with multiple acts (which are different levels in an overall chapter). The end of one chapter unlocks the next one which will open up a new world.

The game mechanics function where Bendy is running towards the screen. He can collect bacon soup and objects like bricks, anvils and axes (at least in the first chapter) to throw at the boss running after him. There are minions in the middle to throw off the guard. The level isn’t always flat. It functions on evading the attacks while collecting bacon soup and the main goal is to decrease the boss’s life. Bendy can move left, right, jump, double jump as well as throw a weapon with a swipe of a finger on the screen.

While everything is fairly simple and its rather challenging as it gets later on in the chapter and acts, the issue with the game is always with mobile games in the sensitivity of motion. The reaction time leaves a little to be desired (maybe its a hardware issue because some scenes do lag and I’m running it on a Samsung Galaxy 8). At the same time, the swiping motions sometimes don’t work quite as intended making it rather frustrating at times as well. These are all issues with mobile gaming that commonly occur. It could be a combination of how sensitive the game reacts and senses these motions or hardware problems. Its a decent game concept but a little polish on the controls would do it some good.

Score: 3.5/5

That’s it for the September mobile game round-up!
Have you played any of these games? 
What mobile games have got your attention lately?

If you have any suggestions, feel free to also share them in the comments.

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